Ignite Award Framework

To achieve any level of Ignite Award, young people create a unique program of four activities: Physical Activity, Hobby, Volunteering and Adventure. Young people can complete the activities in a single session, however we encourage them to undertake their activities over a period of time.

Physical Activity

To encourage participation in physical activities and improvement in fitness and performance.

Examples (a starting point)

AFL (football), Athletics, Ballet, Basketball, Canoeing, Cricket, Cycling, Dancing, Golf, Gymnastics, Hockey, Horse riding, Jogging, Karate, Netball, Rugby, Swimming, Tae-kwon do, Tennis, Volleyball, Yoga

Hobby

To encourage the development of personal interests and practical skills.

Examples (a starting point)

Art/Craft, Astronomy, Chess, Coaching, Computing, Cooking, Dance choreography, Electronics, Fishing, Gardening, Jewellery making, Learning a language, Model construction, Photography, Woodwork

Volunteering

To develop and encourage a sense of community spirit and responsibility to others.

Examples (a starting point)

  • AT SCHOOL, School Council, Tutoring
  • CHILDREN, Help at pre-school/Kindy
  • ENVIRONMENT, Litter collection
  • FUNDRAISING, For a community group or charity
  • ELDERLY/UNWELL, Reading for the elderly

Adventure

Encourage a spirit of adventure and increase confidence in unfamiliar places.

Examples (a starting point)

  • WALKING, National parks, Waterfalls
  • CANOEING, Nearby rivers and lakes
  • CYCLING, National parks
  • CITY/LOCAL SITES, Museums, Art galleries, Historical landmarks/sites, Zoo, Planetariums, Aquariums